angus the blogginator


cool!
05/26/2009, 11:38 am
Filed under: cool, interactivity, music, robot, technology


my tent
04/21/2009, 11:49 pm
Filed under: cool, design, interactivity, lighting

ok so guys this is what i did. i know its not that impressive, but it may be the simplicity of it that may win my viewers!

this tent has a solar panel at the top and a light sensor. so when it goes dark you will have light. this is a 1/4 scale model of the piece. if this piece were to be delveloped further into a full scale production tent, the tent will include a rechargable battery inside the tent, with a crank in order for the batteries to be charged manually, incase you are camping in bad weather. lets hope not! other than that, and on off switch, a rain fly with transparent top so that the solar panel can still get some sun, even if it is rainning. another thing i would love to include are a set of lights that is mimicing the tents entrance, so you can see where the tents ‘front’ is. also a take-a-way light so you can do your dirty buisness at night. enjoy!

download my tent pdf!



huh….
03/23/2009, 10:08 pm
Filed under: cool, design, interactivity, surfaces/materials, technology


i like.

solar birdhouse by oooms



final project
03/20/2009, 12:35 am
Filed under: cool, design, interactivity

for my final project for this class, i intend to create a tent that is somehow interactive with the body. how, do you say? well, thats the same question i ask myself everyday. hahah

well, i have an idea that consists of utilizing solar panels to collect solar energy during the summer days of camping, and turning it into light for the tent at night. LEDs, and solar energy, not a bad combo. too bad its been done. however, i wont let that discourage me. the second guy that thought of making a shoe wasnt discouraged when he found out he was the second guy, he asked himself, “how can i do it better,” and that is what i am going to attempt to do.

solar panel tent i found



psykoacustics
03/14/2009, 11:35 pm
Filed under: cool, design, interactivity, technology

briefly mentioned in the last post, i talked about motorolla and frog designs designing headphones. headphones. well a couple of weeks ago i read a little article in the 24news about new headphones that were developed specifically for gamers, psyko headphones developed in calgary. the special thing about this device is that it “immerces you into the game…” and “feels more like you’re in the game,” by giving you a “3d” like sound so that you can tell where the noise and sound from the game is coming from.
psyko
watch the video describe how it all goes down. the best part is the gamers talking about gaming! ahahha but i would get these. i love games.



motorolla x frog design
03/14/2009, 11:22 pm
Filed under: cool, design, interactivity, technology

motorolla and frog designs have come up with some wearables that we may see sometime in the near future. seeing as how this post from phonescoop.com is from 2003, maybe we wont see it anytime soon! if you look at the designs you can almost date them! however, the concepts are still quite interesting.

overall

some devices include, pda, earphones, phone, wristwatch thing, camera, and goggles.
click here for the full post.



this speaks for itself
03/01/2009, 10:31 pm
Filed under: cool, fashion, interactivity


speaking of which…
02/21/2009, 4:35 am
Filed under: cool, interactivity, robot, technology

machine
our subject matter of interactive wearables has been taken to a whole new level thanks to the likes of kit kat. instead of paying for a kit kat bar, those interested in a kit kat bar in the UK, need to persued the “machine” to give him/her candy!

source core77
I like the idea of a human vending machine better than an automatic one. Because rather than shaking the machine to get extras, I can try to persuade the operator to give me some.

Human Vending Machines [are] being brought to the UK by Kit Kat.

Rather than being victim to your favoured chocolate bar getting stuck in the mechanisms of a traditional vending machine; the Kit Kat Human Vending Machine is operated by an actual human ‘vendor’.

The consumer will experience the speed and efficiency of a normal vending machine, with the added bonus of having a person to chat to and physically hand them their chocolate treat.

The innovative vending machine is part of the latest Kit Kat ‘Working Like a Machine’ campaign, which plays off the idea that people are overwhelmed with the monotony of everyday life and so need to take a break.



thermochromic experiences
02/17/2009, 1:35 pm
Filed under: cool, design, fashion, interactivity

hey guys sorry for such a late post, but ive been using my camera quite often and i couldnt find where my camera cord went…

but here it is, the tshirt silkscreen extravaganza!

So a couple weeks back, alex, ron and I got together and screened some sweet designs on some shirts! this is not the usual graphic design I am used to, this was a little more on the lighter, funner side. haha funner.

this is ron’s design. quite simple actually, its a guitar, but as you wear it, and warm it up, your guitar turns into the weapon of choice, a sword.
ron
ron

this is alex’s design. alex decided to create a 3d effect by screening the same design in both blue and pink. yes, if you 80s babies recognize it, it is a commodore 64. we were only given black and pink sample inks from the company that makes the thermo ink.
alex
alex

lastly this is my shirt. another simple design. when you see the shirt, it has a lot of different cheesy motifs, and symbols. when the shirt is on, the black text stays.
bad design is everywhere.
design is everywhere
angus
angus



ride.link
01/30/2009, 12:59 am
Filed under: design, interactivity

ride.link is a new wearable that seems to be in production. basically, its a bracelet you wear when you want to go drinking. it prevents you from drinking and driving by alerting people in your social network that you have blown over the alcohol limit. someone responds and drives you home.

for more info and the scenario video click below

from MIT Mobile Experience Lab

couple of questions i have…
* if you wanted to drive drunk, why don’t you just not blow into the damn thing?
* what if your friends are with you, or no one responds?
* how do people get to you? if they take the bus or taxi it could take awhile.
* will they drive your car home when they drop you off, or will they have to find away to get home themselves?

sometimes i cant even get my friends to pick up phone calls (jasper), what makes you think that someone will come pick you up while you’re drunk as hell downtown?! we if you guys have answers to those questions, then i guess you have better friends then me :*(

source core77